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A puzzle game where the player moves across the map left and right with A or D including scaling up and down blocks. The player can only climb one block at a time. Press A or D while holding the SHIFT modifier to pull a single block or push multiple unobstructed blocks. Certain Blocks cannot be moved. Press S to move down and perform a ledge grab - then A or D to shuffle across ledges. Press W to pull yourself back up, if the ledge is clear. The player should acquire the POCKET WATCH to proceed to the next stage. There are 12 stages in total. Alternatively, if the player dies, they automatically move to the next stage. Watch out when you pull or push a block, as that can cause the blocks above to fall! In this game world, blocks are supported by blocks directly below, or to the bottom left or right. If the block has no support, get out of the way before you get squished! Unless the block is darker, in which case the player has nothing to worry about - those blocks never move. Good luck, and have fun!
I Can't Quite Remember.. Oh yeah, I have to get to the other brain over there. But how?
Silence Is Golden
Road Not Taken
F Is For Friendship
Never The Same River
A Series Of Tubes
Let's Get Physical
The Great White North
Everything You Know Is Wrong
Earned first place at MADJAM 2015: GDX Super Jam!
Earned second place at MADJAM 2015: GDX Super Jam!
Earned third place at MADJAM 2015: GDX Super Jam!
Earned first place at MADJAM 2015: Unity Jam!
Earned second place at MADJAM 2015: Unity Jam!
Earned third place at MADJAM 2015: Unity Jam!
You ignored your kindergarten teacher by refusing to use your words.
Your game's story branches multiple times like creeping juniper across an unkempt yard.
You used Unity to build your game and it plays spectacularly. Bravo!
You kept your team lean with only one person per role.
You included some form of procedural generation in your game. How random!
You remembered the thrill of using a Game Genie and built some form of cheating into your game.
You proved we are all connected by incorporating live internet data into your game.
You included a physical component in your game.
You didn't give your game an ending. Heck, you didn't even include a goal.
You included changing camera angles or points of view as game feature.
You built an educational game. How fun.
You are proud of our great country and included recognizable Canadian landmarks and cultural references in your game.
You built character customization into your game. Yeah, yeah, yeah!
You used a limited colour palette for your game. So artistic! So daring!
Up is down? Your game's physics can be manipulated.
You submitted your proposed game to Microsoft's Codename: GOA by July 20th. Best of luck!
Your game uses one button for every function and really that's all you need.
All the music and sound effects in your game use only one instrument.
You used Houdini Indie to create your game's jaw-dropping special effects and 3D models.