The devil is preparing a big ritual, and is very busy! You must help your master finish his ritual in time by bring him the items he requests from the various rooms in hell. Giving the Devil items pleases him and he will give you more time to get the rest of the items.
Method To The Madness
Jam Wars Episode IV
You swiped right and integrated touch controls into your game.
This badge is awarded to a team if they built their game to use touch controls. Teams must provide a device for testing purposes to earn this badge.
Like cackling witches, players must combine objects or actions in your game.
This badge is awarded to a team if they built a game that uses combination as a major game mechanic. Players must be able to either combine multiple objects together or perform combinations of actions for teams to earn this badge.
They say doing the same thing over and over and expecting a different result is akin to madness; that's why you built procedural generation into your game.
This badge is awarded to a team if they included some form of procedural generation in their game.
The game you built is only the beginning.
This badge is awarded to a team if they built an episodic game that could theoretically be continued in another chapter of the game. The game must be complete and playable by itself, but its narrative should hint that the game will continue beyond the endscreen.
Boo! Eek! You built a horror game and it is truly spooktastic!
This badge is awarded to a team if they built a horror game.
Terrible at textures? No problem! You used photographs for all your game's textures.
This badge is awarded to a team if they used photographs for all their game's textures. All photographs must be taken by a team member during the Global Game Jam.
You partied hard and built a party game, playable by four or more people locally!
This badge is awarded to a team if they built a party game. The game must allow at least four players to play together locally. The game also must clearly fall into the Party Game genre of games.