Life is good for Phillip P. Sutawney - he has a loving wife, a new job, a great new home. ===== Early one morning, Phil wakes up from an epic dream. He's been enjoying the bachelor's life while his wife visits the in-laws, and last night was no different. Groggy and dissolute, Phil must shake off the haze, get ready for the day and make it to work on time. Help Phil get his affairs in order and make it through the day, or he'll never see tomorrow! ===== Punx :: Day 4 - The Man Awakens is the exciting 4th installment of Phil's 5-part adventure while his wife is away. Following the award-winning adventure, Punx :: Day 3 - Lord of the Ping, Day 4 promises to push boundaries, challenge reflexes and maybe, just maybe, make it to work on time. ===== Be sure to check out the entire Punx series! Punx :: Day 1 "First Day Jitters", Punx :: Day 2 "The Adulting", Punx :: Day 3 "Lord of the Ping", Punx :: Day 4 "The Man Awakens" (Now Available!!), & Punx :: Day 5 "The Silence of the Wife's" (Coming Soon!!) ===== Punx is controlled like a standard first person shooter, with WASD+mouse controls. Explore Phil's amazing new home by looking around for clues, picking up items and interacting with objects in the world. Solve puzzles to earn achieveMUGS and unlock up to 9 unique endings. When played in unison with the entire series, certain choices will carry forward to form myriad unique play-through experiences. ===== AchieveMUGS: Employee of the Year, Husband of the Year, Hygiene, Home-body, Beast Master, and What Day Is It? ===== Heads Up! :: There is a mini-game to be found, which - when played - swaps mouse click functionality to the Enter key :: ESC exits the game :: Unzip and enjoy!
Badge Collector's Award
Look Over There!
Jam Wars Episode IV
Won the Badge Collector's Award at MADJAM 2016: Global Game Jam!
Players can't help but get distracted while playing your game and that's kinda the point.
This badge is awarded to a team if they built a game that uses distraction as a game mechanic.
Your players have nothing to fear as it is impossible to die or lose your game.
This badge is awarded to a team if their game cannot be lost and players cannot die.
Like cackling witches, players must combine objects or actions in your game.
This badge is awarded to a team if they built a game that uses combination as a major game mechanic. Players must be able to either combine multiple objects together or perform combinations of actions for teams to earn this badge.
You unlocked an achievement by including achievements in your game.
This badge is awarded to a team if players can earn five(5) or more achievements while playing their game. Achievements must be displayed to players when acquired.
You heard we liked games so you put a game in your game so we could play while we play.
This badge is awarded to a team if they built a secondary game (mini or otherwise) contained within their primary game.
There are many ways to skin a cat and win your game.
This badge is awarded to a team if their game has multiple different win states. Players must be able to beat the game in multiple different ways.
The game you built is only the beginning.
This badge is awarded to a team if they built an episodic game that could theoretically be continued in another chapter of the game. The game must be complete and playable by itself, but its narrative should hint that the game will continue beyond the endscreen.
All of your game's User Interface is contained In the game's Universe.
This badge is awarded to a team if they built a game that only uses a diegetic user interface.
And your mother said you'd never get anywhere making sound effects with your mouth.
This badge is awarded to a team if they built a game that only uses human voices for their sound effects. Teams must record all the sound effects during the Global Game Jam.
Your game is all one hue, all the time.
This badge is awarded to a team if their game is coloured by only one hue in multiple different shades. Shaders do not count. Assets must be created in their appropriate hue.